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Old Jul 04, 2009, 05:24 PM // 17:24   #1
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Default These missions and bounties are stupid

Same reward for each one. Today is slaver's exile, and same reward as going to kill some guy you might have to clear 5 mobs to get to. Maybe it makes it easy for the easy ones, but some of these can take hours. I finally cleared to frostmaw on my monk and it took over 2 hours. A couple last week took about 2 minutes each.

So I guess the only thing to do is skip the hardest ones and hope they start putting stuff up that makes sense.

The thing is they do rate the missions rewards, sort of. But even there they don't get it right. The Surmia one, takes forever with all the waiting and following and running around and it was worth 74 coins or something like that, and that can take over an hour with just 4 man group. While the ones that people can get run through take less than 5 minutes and give 150 coins in hard mode. Hell's Precipice normal mode doing the mission takes less time than Surmia normal mode if you're doing the bonus, but that one was 75 base, and to get 74 you needed to do surmia in hard mode with half the team.

Doesn't make sense to me. One or two days last week I ran all missions and all bounties on 6 of my 8 toons, in less than 2 hours total I think, all but one in hard mode, made 5 gold coins in just a couple days. The past 2 or 3 days they have either been too long or too hard (versus reward) to even bother with.

Who is going to waste 2 hours on some of these 5 level dungeons or nearly impossible dungeons for 140 tokens, and that is the stupidest thing, base reward is only 40, and hard gives an extra 100. 40 isn't enough for some of them in normal mode. Especially the 5 level dungeons ones. And the 100 on some of them isn't enough either. Frostmaw should have been 100 normal and 200 extra for hard mode. Anything with mutliple levels missions or bounties should give a hell of a lot more than just mapping into a town walking 4 feet and killing the thing in about 5 minutes. Or getting in with a farm group and doing it in about 45 seconds.

It was even worse before they raised the rewards, I wasn't doing hardly any of them, but even so, since they changed the pay out they have also increased the time it takes on most of them. So it is all relative I suppose.

I know they want too keep it fairly difficult to keep people from just farming coins all day on their different toons, but some of these things are just ridiculous in terms of what you get. Like that squid in hard mode is even comparable to Forgewight, Frost maw, or even Z'hinn Monns in terms of difficulty or time needed to do it. Yet they all offer the same 40 base coins, and an additional 100 in hard mode.

The only one I have seen that was scaled correctly was the fire boss guy. In normal he is pretty easy, but takes two maps to get to. In hard its two maps but mobs are hard, you can skip alot, but the boss and his adds are just about twice as hard to kill. So 40 and 100 makes sense.

Like I said I guess you just have to pick and choose which ones you do and don't do.
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Old Jul 04, 2009, 05:28 PM // 17:28   #2
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no one pugs anymore. With these quests and dungeons people are starting to pug. No one is forcing you to do them. If you want the equip packs or something just farm and play normally then buy some.
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Old Jul 04, 2009, 05:28 PM // 17:28   #3
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Agree completely, and then the Ruins of Morah a few days ago. You just pay a guy to run it for you for 1k, it takes 3-4 mins and its worth 150 coins? compared to some really hard bounties for 140.
These really need to be scaled better, and balanced a bit better so NM gives a somewhat decent ammount.
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Old Jul 04, 2009, 05:42 PM // 17:42   #4
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Best thing to happen to Guild Wars in a long time, it gives you extra rewards for the things you want to do and if you dont like one dont pick it up. If you want to do the dungeons in HM then you have the perfect oppertunity to score some more rewards for your hard efforts and if you just want easy coins there are opportunities for that too.

Last edited by Mrs Tinman; Jul 04, 2009 at 05:49 PM // 17:49..
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Old Jul 04, 2009, 05:47 PM // 17:47   #5
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I really think all of the missions should be limited to the 8 player ones, especially in Prophecies. I forgot how long and boring those Ascalon missions were, and it would've been even worse on normal mode.
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Old Jul 04, 2009, 06:00 PM // 18:00   #6
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Umm what I hate about ZQuest is that I have to do shit that I've already done - usually shit that has no replay value.
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Old Jul 04, 2009, 06:16 PM // 18:16   #7
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Quote:
Originally Posted by Mad Lord of Milk View Post
Umm what I hate about ZQuest is that I have to do shit that I've already done - usually shit that has no replay value.
Chances are good that most people have already done most of the game. So what's left? What WOULD have replay value????

I agree with the OP that the coin rewards are a little out of kilter in some places, but in others, they seem to match--some bosses reward just a few coins, even in HM.

The coins are a marginal reward, really. It takes a while to earn a reward that might REALLY be valuable (i.e. the heavy equipment pack), and the value of those is likely to drop over time as more and more people get them, and continue to stack tokens as rewards.
They're simply a small incentive to get a portion of the population to replay content--or, in some cases, to play it, or in other cases, to PuG it.

Ironically, they're kind of a whammy to people who've already achieved Guardian and Protector titles. People who did that prior to the Z-coins really had to work for a very limited reward. People who waited--procrastinated, ignored the titles--get an extra incentive now to do it.

So like ya said in the OP...pick and choose. I've probably ignored more bounties--and especially more missions--than I've played.
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Old Jul 04, 2009, 06:26 PM // 18:26   #8
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Originally Posted by Mad Lord of Milk View Post
Umm what I hate about ZQuest is that I have to do shit that I've already done - usually shit that has no replay value.
THAT'S why they give them, along with the books, and offering hard modes. it gives the game a little more playability on the PvE side. Without hard mode, books, hardmode books, dungeons books et al, the PvE side of this game would be extremely limitted. granted it isn't a PvE game per se, and the PvPis enough to keep most people around, but they have a pretty unique and simple way to keep the game's longevity going. I like that.

What I don't like is how some of these are rewarded.

As far as pugging and all that, there is a big reason why people don't pug anymore, I made a post about it during the dual team quest, and how in a full human group (which apparent'y triggered at least 7 players on the other side) I failed and failed, but with myself anf H/H or 2 man teams (which gave us solo and H/H or 2 man team on other side) we breezed through it all in under NM time for masters, all rns under 25 minutes, except for one where the NPC bugged and we had to go back to get him to follow.

Either people have forgotten how to group or they don't know how or they don't play their classes correctly and have their Sabway, ROJ, or Discordway way heroo teams bail them out. But that is also another reason why I like some of the mission, they require little more than cookie cutter builds that a few runes and a little money anyone can get. but that's the point of the post. Some of them arestraight up ridiculously easy with any one or a combination of those makes ups, and should be scaled accordingly, others that require a mix up and God forbid a little skill or at least independant thought still offer the same, and other where all you do is pay some guy 1k and in 2 minutes you have 150 coins is a joke. All you need for 1200 or 1500 coins (depending on if you bought the 2 slots) is maybe 20 minutes and that mission or dungeon open on all of them.

Itis proabably too difficult to scale all of them, but some are obvious. Unless of course some of these are gifts to people as well as the farmer builds to get easy cash and easy coins.
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Old Jul 04, 2009, 06:29 PM // 18:29   #9
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Yeah but you're not going to get a Silverwing Recurve Bow from killing The Scar Eater. The Zaishen quests are supplemental to the reward that you would inherently receive from completing a task. If I kill The Scar Eater, the absolute best thing I could get is an elite Monk tome worth about 7k. If I go through Frostmaw's to kill the end boss, I've seen countless chests to open, countless bosses to kill for greens or e-tomes, and probably filled up my inventory on the way, that on top of the fact that a more difficult instance will (and in the example, definitely does) have some rewards possible that easily break the 100k mark.

Sure, killing a boss close to a town with no difficulty is easier and perhaps more time efficient strictly looking at the Zaishen rewards, but for the overall rewards you're getting a better time/money making opportunity in general with the addition of the Zaishen reward when you complete more difficult quests.
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Old Jul 04, 2009, 06:46 PM // 18:46   #10
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I like the zquests, bounties and zcombat. I just wish it would cycle through more missions and bosses. I also think the rewards should be adjusted because some of them are pretty silly.


Question, I'v never tried using more than one character to do zevents. Is it possible to use more than one character on the same account to get more coins? If so that would be very helpful.
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Old Jul 04, 2009, 06:55 PM // 18:55   #11
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Quote:
Question, I'v never tried using more than one character to do zevents. Is it possible to use more than one character on the same account to get more coins? If so that would be very helpful.
Yeah, it is. You can take the PvE quests on any character that can access PvE, but once and only once per character 'til it cycles around again.
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Old Jul 04, 2009, 06:59 PM // 18:59   #12
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Tell the guy who's holding the gun to your head forcing you to do every single mission and bounty to read this thread. I'm sure he'll understand.
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Old Jul 04, 2009, 07:02 PM // 19:02   #13
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The phrase "the chase is better than the catch" works here. The "making your way and destroying" has always been better than the reward for me.
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Old Jul 04, 2009, 07:28 PM // 19:28   #14
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Quote:
Originally Posted by Covah View Post
no one pugs anymore.
Please forgive my Newb question, I just started a few days ago. I have been reading these forums and have seen "PUG" many times, My question is what is that an abbreviation for?
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Old Jul 04, 2009, 07:34 PM // 19:34   #15
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Originally Posted by Kuroshi View Post
Please forgive my Newb question, I just started a few days ago. I have been reading these forums and have seen "PUG" many times, My question is what is that an abbreviation for?
Pick Up Group.
The random guys you meet in an outpost and form a party with.

Off topic:
Welcome!
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Old Jul 04, 2009, 07:36 PM // 19:36   #16
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Pick Up Group, if im correct xD

EDIT: pff...I got ninjad!
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Old Jul 04, 2009, 07:36 PM // 19:36   #17
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^ i dunno what pug stands for, but i know that it's a party consisted of random ppl that have never met be4(?) =]
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Old Jul 04, 2009, 07:40 PM // 19:40   #18
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Quote:
Originally Posted by upier View Post
Pick Up Group.
The random guys you meet in an outpost and form a party with.

Off topic:
Welcome!
Excellent, Thank You and the others for the response.
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Old Jul 04, 2009, 07:41 PM // 19:41   #19
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Originally Posted by glacialphoenix View Post
Yeah, it is. You can take the PvE quests on any character that can access PvE, but once and only once per character 'til it cycles around again.
Hmm, You say "Any" character and not "Every" character, so I'm still unsure. Sorry. Z mission are character based and not account based, right? So I can complete a the zmission on one character and still be able to do it again on my others?

Thanks.


PS: I always thought Pug's stood for "Pug Ugly Groups". As a nod to their generally horrible coordination and the frequency in which they get beat.

PS2: I missed the "Yeah, it is". I'm tired and going to sleep. Thank you very much for the answer.

Last edited by HuntMaster Avatar; Jul 04, 2009 at 07:44 PM // 19:44..
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Old Jul 04, 2009, 07:49 PM // 19:49   #20
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Originally Posted by HuntMaster Avatar View Post
Hmm, You say "Any" character and not "Every" character, so I'm still unsure. Sorry. Z mission are character based and not account based, right? So I can complete a the zmission on one character and still be able to do it again on my others?

Thanks.
Get character one. This character is called "Roman Starclaw". Get character two. This character is called "Roman Starfang". And then the gamer. The gamer is called "Mr. Dude".

Mr. Dude decides to have a nice questing through on Roman Starclaw, until he notices Zaishen Missions. He completes a Zaishen Mission after several games of Alliance Battles and a bit of boss hunting, and wants to do them again, but a problem arises! He can't do them on that character again! He then gets sad and improvises some new ideas, then logs onto Roman Starfang, finds out that the quests are doable once per character, and continues on his merry way. He then tries the same on his PvP characters in Alliance Battles and finds out he can do the PvP quest on a PvP character! Then the Moon crashes into the Earth, the Earth falls out of orbit and then reality is torn into half wrapped up into a paper ball and then thrown into the dimensional bin.

Long story short, every character you make can do the quests.
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